When you are making your environments, you want it to be in enough detail so that the player knows what environment they are currently playing in. If you are designing a forest environment, you have to thing about the trees. What will they look like? How tall will they be? What wildlife will there be in the forest? All of these must be thought about for the game, but how big do you want the file size to be for the environment?
When you are making objects for a game, you have objects that just sit in the background and does nothing, and also you have objects that the player interacts with. How big do you want the background objects to be? How big do you want the intractable objects to be? Objects that the player interacts with could be weapons and armor, down to pencils, scissors and small scale objects. You have to think about how much detail to put on everything and what the file size is that you are aiming at for each object.
When you are designing characters, you have to think about the characters that the player interacts with, characters that just sit in the background doing things that are not important to the player, and also the players character. You have to think how much detail to put in each character depending on how important they are to the story, and also what parts of the character you will make stand out and what parts that are not as important to stand out.
All of this is really important, so if you make everything for the game, the environment, objects and the characters, and then have each file size 5-10 MB, how big will this make your game, how big will the overall file size be, will the game work with its file size? You have to decide on what detail you want in each thing depending on what role it plays in the game you are making them for.
| This is a Inn from a MMO game. Look at the different levels of detail used in different objects here. |
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