Tuesday, 11 February 2014

Rendering Time in 3D Modeling

When you have successfully created a 3D asset, you then have to think about the rendering time. Each 3D model you create has to be rendered to give you what the final product looks like. You have to think about the quality you want the item rendered into depending on the role the item plays. If it is a background image, then you want to render in in a lower quality compared to a main character in a game, which you will want to render in a high quality, This all impacts the file size as well, if everything is rendered to a high quality, then the file size is going to be huge, whereas if you render items depending on how important it is to the game, then you will lower the file size, meaning that it will work as a game.
This is a background for a MMO game. Look at the different levels of detail used for different items in the background.

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